
FrozenBlitzCel's Request
Reported by kanadaj (at citromail) | December 14th, 2013 @ 02:02 PM
Primary Attribute: Agility
Map Theme: Fantasy
Map Kind: RPG
Number of Spells: 7
Number of Normal Spells 5
Number of Ultimates: 2
Restrictions: Well the Hero is Shaman, but i prefer it's
Fighter/Berserker Shaman...
Comments and changes to this ticket
-
kanadaj (at citromail) December 17th, 2013 @ 04:27 PM
- State changed from new to resolved
Elemental Zerker - AGI (Orc Shaman Model)
Abilities:Zeus Call - No Target
The Zerker's training on the high mountains of storm allows his next attack would call upon a lightning bolt instead, dealing damage to the attacked enemy unit and giving a chance to Shock.
Range: 0
Cooldown: 6-10 seconds
Notes: Scales damage and shock percentage. Shock is the ability of a spell to deal a percentage of its damage bypassing armor. A 10% Shock has a 10% chance to deal the characters base shock percentage.Hermes Break - Point Target
The Zerker's deals with the elementals of wind allows him to dash to a target point, knocking all units in his way and slowing them. After casting, the Zerker has a chance to Gust.
Range: 900
Cooldown: 15-20 seconds
Notes: Scales range and Gust effect. Gust is the ability of the Zerker to gain movement speed and attack speed after casting a spell.Boreas Shout - Area Target
The Zerker's training with the God of Frost himself allows him to channel his rage and call upon a mighty shout from the God of Frost himself, laying waste to a target area and dealing damage to all units regardless of alliance as well as having a chance to Chill.
Range: 400
Cooldown: 10-19 seconds
Notes: Scales damage dealt as well as Chill duration. Chill is the ability of the Zerker to stun an enemy unit with cold.Hephaestus Blow - No Target
The Zerker calls upon the spirit of the forge which devastates his foes. This melts his foes armors and attacks, resulting in a reduced Attack Damage and Armor as well as giving a chance to Burn.
Range: 0
Cooldown: 12-20 seconds
Notes: Scales buff duration and effect. Burn is the ability of the Zerker to deal damage over time to a single unit.Gaia's Touch - On/Off Target
The Zerker calls upon the spirit of the earths to add to himself an armor fashioned entirely out of rocks, absorbing damage as well as giving himself a chance to Tremor. Drains mana over time and turns off when the mana of the Zerker is below 20% of his maximum mana.
Range: 0
Cooldown: 0 seconds
Notes: Scales health bonus and reduces mana drained over time. Tremor is the ability of the Zerker to put up an aura that gives bonus Armor to all his allies.Ultimate:
Elemental Propagation - Passive
Allows the chance of elemental effects to occur upon the regular attacks of the Zerker to happen as well as increases the chances of elemental effects to occur after spell abilities.
Range: 0
Cooldown: 0 seconds
Notes: Scales chance.Mastery:
Arcane Mastery - Passive
Increases the mana cost of each ability but gives the following effects to abilities upon casting:Zeus Call: The ability deals an area of effect damage around the attacked unit. Shock effects now drains the mana of the attacked unit and not anymore a chance for true damage.
Hermes Break: The ability does not give bonus movement speed/attack speed or knock back but makes enemies slowed instead.
Boreas Shout: The ability has no damage but gives a 100% chance to Chill instead. However, Chill is turned into a slow instead.
Hephaestus Blow: The ability saps mana instead. Burn effects simply make the affected unit gain decreased armor as well as have damage dealt to them be leeched by the attacker to their mana.
Gaia's Touch: When the ability is in effect, it does not drain any mana or give any bonus health but makes spells cost health instead of mana. Additionally, mana leech effects becomes life leech effects.
Range: 0
Cooldown: 0 seconds
Notes: This ability only has one point.
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